Design

The Golden Rectangle

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PT-Designs-Business-Card

Minor Brand Refresh

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I’m just gearing up for 2012.  In 2012, well, starting right now, why wait?, I am repositioning PT Designs.  I am repositioning PT Designs to be a User-Centered Design Consulting Firm.  I am hiring a few people, training them in the art of UX and refreshing company collateral.

This includes a minor website refresh and some new business cards.  Also in the company strategy, more useful and more frequent posts to reach out the user community.  Promise. (more…)

Comic Style Process Dcoument for Requesting Site

Comic Style to Explain Process

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Recently, I was tasked to put together a document to explain the provisioning process for interdepartmental site creation (creating sub-sites in a SharePoint Publishing Site).  This document was to be a quick guide for site requestors to understand the process and provide guidelines.

To begin, I reviewed the notes of the meeting and started to doodle on a tabloid sized paper.  The doodles were ideas I wanted to convey.  I thought of all the commonly asked questions and wanted to come up with a way to answer them using diagrams, icons and images. (more…)

061510_2012_ThenewXBOX31.jpg

Visual Continuity in Hardware Design

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Just announced at E3 that a new Xbox will being shipping today.  The new Xbox has built in Wi-Fi, it is quieter, has 250 GB of storage and might even be bundled with Microsoft Kinect. All of this is great but what does it have to do with design? Simple. New Hardware, new design. What do you think of the new sleek design? What were your first thoughts? My first reaction was, ‘eh’.

I kept on wondering why I wasn’t blown away as I was with the first Xbox 360 – the first Xbox 360 was design gold. Then, I realized that my reaction had to do with visual continuity. Why is visual continuity important with hardware design? Because when you have a good brand, you want to preserve it. The concave shape of the console has become iconic. The graphic interface of xbox.com uses the visual cues of the hardware design. Thus, I must boo and hssss to the decision to move away from that. See the images below. (more…)

Flash:  99% Bad

Flash Still Bad

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A colleague of mine sent this to me.  http://www.useit.com/alertbox/20001029.html

Why is a nearly 10 year old article relevant now?  Well, because 10 years ago, we weren’t going to User Experience Meet-Ups, Interaction Designers were still called Web Masters and no one was tweeting.  (more…)

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